5% increased maximum Energy Shield;
Transfiguration of Soul;
Tenacity
5% increased maximum Life;
Transfiguration of Body;
Cleansed Thoughts
Chaos Resistance is doubled;
Hardened Scars
15% increased Life Recovery from Flasks;
25% less Damage over Time taken during Effect of any Life Flask;
Way of the Warrior
+30 to Strength;
16% increased Melee Damage;
16% increased Armour;
+16 to maximum Life;
Mystic Talents
+30 to Intelligence;
16% increased Spell Damage;
25% increased Mana Regeneration Rate;
+14 to maximum Energy Shield;
Crusader
8% increased maximum Mana;
Transfiguration of Mind;
Vengeant Cascade
Returning Projectiles have 150% increased Speed;
Persistence
-10 Physical Damage taken from Hits;
-1 Physical Damage taken from Hits per Level;
Deadly Inclinations
+30 to Dexterity;
16% increased Projectile Damage;
18% increased Evasion Rating;
+12 to maximum Life;
Aspect of Stone
20% chance to Avoid Physical Damage from Hits;
Lord of the Dead
+1 to Maximum number of Skeletons;
+1 to Maximum number of Raised Zombies;
Minions have 15% increased maximum Life;
Minions deal 20% increased Damage;
Path of the Warrior
+20 to Strength;
16% increased Physical Damage;
+50 to Armour;
Adder's Touch
Critical Strikes with Daggers Poison the Enemy;
+25% to Damage over Time Multiplier for Poison from Critical Strikes;
Successive Detonations
10% increased Critical Strike Chance for each Mine Detonated;
Recently, up to 100%;
+4% to Critical Strike Multiplier for each Mine Detonated;
Recently, up to 40%;
Razor's Edge
35% increased Physical Damage with Swords;
Sword Attacks deal 35% increased Damage with Ailments;
Overwhelm 20% Physical Damage Reduction;
Acuity
20% increased Global Accuracy Rating;
6% increased Attack Speed;
+100 to Accuracy Rating;
Sacrifice
Minions have 20% increased maximum Life;
Minions Regenerate 1% of Life per second;
Regenerate 1% of Life per second;
Safeguard
+6% chance to Block Spell Damage while holding a Staff or Shield;
Recover 50 Energy Shield when you Block Spell Damage;
+8% to all Elemental Resistances;
Force Shaper
Gain 10% of Physical Damage as Extra Chaos Damage;
4% increased Attack and Cast Speed;
Mystic Bulwark
6% Chance to Block Spell Damage;
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage;
Forces of Nature
Attack Damage Penetrates 10% of Enemy Elemental Resistances;
Combat Stamina
Regenerate 1% of Life per second;
20% increased Armour;
5% increased maximum Life;
Careful Conservationist
Flasks applied to you have 5% increased Effect;
10% reduced Flask Charges used;
20% increased Flask Charges gained if you've dealt a Critical Strike Recently;
Cloth and Chain
24% increased Evasion Rating and Armour;
+12% to all Elemental Resistances;
Arcane Capacitor
15% increased maximum Mana;
10% chance to gain Arcane Surge when you Kill an Enemy;
10% increased Effect of Arcane Surge on you per;
200 Mana spent Recently, up to 50%;
Counterweight
60% increased Global Critical Strike Chance while wielding a Staff;
+30% to Global Critical Strike Multiplier while wielding a Staff;
Righteous Army
Minions deal 20% increased Damage;
Minions Regenerate 1% of Life per second;
Regenerate 1% of Life per second;
Fending
25% increased Knockback Distance;
15% chance to Knock Enemies Back on hit;
Toxic Strikes
15% chance to Poison on Hit;
+15% to Damage over Time Multiplier for Poison;
Swift Venoms
10% increased Attack Speed;
+14% to Damage over Time Multiplier for Poison;
Sword Attacks deal 24% increased Damage with Hits and Ailments;
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield;
20% chance to gain a Frenzy Charge when you Block Attack Damage;
Spiked Bulwark
28% increased Armour;
Reflects 50 Physical Damage to Melee Attackers;
Spiritual Command
Minions have 8% increased Attack Speed;
Increases and Reductions to Minion Attack Speed also affect you;
Minions have 8% increased Cast Speed;
Coldhearted Calculation
20% increased Mana Regeneration Rate;
+20 to Intelligence;
12% increased Damage;
Soul Siphon
18% increased maximum Mana;
Gain 10 Mana per Enemy Killed;
+20 to maximum Mana;
Essence Sap
0.5% of Attack Damage Leeched as Mana;
50% increased Maximum total Mana Recovery per second from Leech;
100% increased total Recovery per second from Mana Leech;
Eagle Eye
20% increased Global Accuracy Rating;
20% increased Critical Strike Chance;
+150 to Accuracy Rating;
Light Eater
0.8% of Spell Damage Leeched as Energy Shield;
30% increased Maximum total Energy Shield Recovery per second from Leech;
24% increased Damage while on Full Energy Shield;
Retaliation
Attack Skills deal 20% increased Damage while holding a Shield;
60% increased Defences from Equipped Shield;
8% increased Attack Speed while holding a Shield;
Volatile Mines
Mines have 30% increased Detonation Speed;
Can have up to 3 additional Remote Mines placed at a time;
30% increased Mine Duration;
Arcane Expanse
Spell Skills have 20% increased Area of Effect;
Utmost Might
+40 to Strength;
8% increased Strength;
Courage
30% increased Armour if you have been Hit Recently;
30% increased Evasion Rating if you haven't been Hit Recently;
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently;
Faith and Steel
15% increased Armour;
10% increased maximum Energy Shield;
+8% to all Elemental Resistances;
Precision
+20 to Dexterity;
10% increased Global Accuracy Rating;
6% increased Attack and Cast Speed;
30% increased Minion Accuracy Rating;
Minions have 6% chance to deal Double Damage;
Soul of Steel
30% increased Armour;
+1% to all maximum Elemental Resistances;
+150 to Armour;
Infused
+1 to Maximum Power Charges;
Disintegration
60% increased Critical Strike Chance with Wands;
+30% to Critical Strike Multiplier with Wands;
+20 to Intelligence;
Freedom of Movement
10% increased Movement Speed while Phasing;
40% increased Evasion Rating while Phasing;
+20 to Dexterity;
True Strike
+15% to Critical Strike Multiplier;
45% increased Critical Strike Chance;
Indomitable Army
Minions have +15% to all Elemental Resistances;
Minions have 15% additional Physical Damage Reduction;
Moving while Bleeding doesn't cause Minions to take extra Damage;
Depth Perception
20% increased Global Accuracy Rating;
25% increased Critical Strike Chance;
+100 to Accuracy Rating;
Sanctum of Thought
You take 30% reduced Extra Damage from Critical Strikes;
18% increased Armour;
12% increased maximum Energy Shield;
Arcane Will
Regenerate 5 Mana per second;
30% increased maximum Mana;
+10 to Intelligence;
Serpent Stance
40% increased Global Critical Strike Chance while wielding a Staff;
+30% to Global Critical Strike Multiplier while wielding a Staff;
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently;
Master Sapper
30% increased Trap Damage;
Can have up to 2 additional Traps placed at a time;
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy;
Diamond Skin
+15% to all Elemental Resistances;
Savagery
+1 to Maximum Frenzy Charges;
Slaughter
25% increased Physical Damage with Axes;
Axe Attacks deal 25% increased Damage with Ailments;
8% increased Attack Speed with Axes;
+5 to Maximum Rage;
Prodigal Perfection
20% increased maximum Mana;
2% increased Spell Damage per 100 Maximum Mana, up to 40%;
Instinct
+12% chance to Suppress Spell Damage;
Recover 50 Energy Shield when you Suppress Spell Damage;
Kinetic Impacts
25% increased Physical Damage with Two Handed Melee Weapons;
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments;
5% chance to deal Double Damage;
10% chance to double Stun Duration;
Martial Experience
30% increased Physical Damage with Two Handed Melee Weapons;
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments;
100% increased total Recovery per second from Life Leech;
Overwhelm 12% Physical Damage Reduction;
Ironwood
Totems gain +30% to all Elemental Resistances;
+150 Armour per Summoned Totem;
30% increased Totem Life;
Dismembering
40% increased Melee Critical Strike Chance;
+20% to Melee Critical Strike Multiplier;
20% chance to Maim Enemies on Critical Strike with Attacks;
Sentinel
24% increased Evasion Rating and Armour;
+10% to all Elemental Resistances;
Explosive Impact
30% increased Fire Damage;
12% increased Area of Effect;
30% increased Fire Damage with Attack Skills;
Damage with Weapons Penetrates 8% Fire Resistance;
Spirit Void
60% increased total Recovery per second from Mana Leech;
0.8% of Attack Damage Leeched as Mana;
25% increased Maximum total Mana Recovery per second from Leech;
Dreamer
20% increased maximum Mana;
15% increased Mana Regeneration Rate;
10% reduced Mana Cost of Skills;
Might
+30 to Strength;
Searing Heat
Ignites you inflict deal Damage 15% faster;
Reflexes
30% increased Evasion Rating;
+100 to Evasion Rating;
+10% chance to Suppress Spell Damage;
Ash, Frost and Storm
30% increased Elemental Damage;
30% increased Effect of Non-Damaging Ailments;
10% chance to Freeze, Shock and Ignite;
Perfectionist
30% chance to Avoid being Stunned;
50% increased Stun and Block Recovery;
5% increased Movement Speed;
Measured Fury
Warcries Exert 1 additional Attack;
Smashing Strikes
Staff Attacks deal 30% increased Damage with Hits and Ailments;
10% chance to gain an Endurance Charge on Melee Critical Strike;
30% increased Critical Strike Chance with Staves;
Flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments;
12% increased Attack Speed with Daggers;
18% increased Accuracy Rating with Daggers;
Destroyer
25% increased Physical Damage with Two Handed Melee Weapons;
5% increased Attack Speed with Two Handed Melee Weapons;
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments;
25% increased Stun Duration with Two Handed Melee Weapons on Enemies;
20% increased maximum Mana;
Recover 2% of Mana on Kill;
Entrench
+12% chance to Suppress Spell Damage;
Life Flasks gain 3 Charges when you Suppress Spell Damage;
High Explosives
60% increased Critical Strike Chance with Traps;
+20% to Critical Strike Multiplier with Traps;
15% chance to gain a Power Charge when your Trap is triggered by an Enemy;
Essence Infusion
30% increased Energy Shield Recharge Rate;
15% faster start of Energy Shield Recharge;
Divine Wrath
Gain 5% of Physical Damage as Extra Lightning Damage;
Damage Penetrates 5% Lightning Resistance;
Dark Arts
+5% Chance to Block Attack Damage while Dual Wielding;
+5% Chance to Block Spell Damage while Dual Wielding;
10% increased Attack Speed while Dual Wielding;
10% increased Cast Speed while Dual Wielding;
Wasting
+10% to Chaos Damage over Time Multiplier;
+17% to Chaos Resistance;
Unstable Munitions
30% increased Trap Damage;
12% increased Area of Effect;
50% increased Trap Trigger Area of Effect;
Farsight
24% increased Damage with Bows;
24% increased Damage Over Time with Bow Skills;
16% increased Accuracy Rating with Bows;
6% increased Attack Speed with Bows;
Ribcage Crusher
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments;
6% increased Attack Speed with Maces or Sceptres;
15% increased Area of Effect if you have Stunned an Enemy Recently;
Divine Judgement
50% increased Elemental Damage;
Potency of Will
25% increased Skill Effect Duration;
Druidic Rite
20% increased maximum Mana;
20% increased Flask Effect Duration;
King of the Hill
100% increased Critical Strike Chance with Bows;
Finesse
+20 to Dexterity;
8% increased Attack Speed;
15% increased Global Accuracy Rating;
Heart of Oak
20% chance to Avoid being Stunned;
8% increased maximum Life;
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds;
Winter Spirit
Gain 10% of Physical Damage as Extra Cold Damage;
Tempest Blast
Gain 20% of Wand Physical Damage as Extra Lightning Damage;
Clever Thief
1% of Attack Damage Leeched as Mana;
1% of Attack Damage Leeched as Life;
Path of the Hunter
+20 to Dexterity;
16% increased Projectile Damage;
+100 to Accuracy Rating;
Deflection
+5% Chance to Block Attack Damage while holding a Shield;
25% chance to gain an Endurance Charge when you Block;
Defiled Forces
Remove Elemental Ailments when you Cast a Curse Spell;
Refresh Duration of Ignite, Chill and Shock on Enemies you Curse;
Adamant
25% increased Armour;
Remove Bleeding when you use a Guard Skill;
Remove Corrupted Blood when you use a Guard Skill;
Guard Skills have 25% increased Duration;
Split Shot
Projectiles have 50% chance for an additional Projectile when Forking;
Natural Authority
20% increased Warcry Buff Effect;
Enemies Taunted by your Warcries take 8% increased Damage;
Sanctity
+10 to Strength and Intelligence;
20% increased Armour;
10% increased maximum Energy Shield;
Regenerate 1% of Life per second;
Serpentine Spellslinger
Spell Skills have +12% to Damage over Time Multiplier for Poison;
Enemies Poisoned by you have -5% to Chaos Resistance;
Asylum
18% reduced Effect of Curses on you;
+18% to Chaos Resistance;
Discipline and Training
+30 to maximum Life;
10% increased maximum Life;
Quickstep
6% increased Movement Speed;
+10% chance to Suppress Spell Damage;
30% increased Fire Damage;
+10% to Fire Damage over Time Multiplier;
Inveterate
+15% chance to Suppress Spell Damage;
Prevent +3% of Suppressed Spell Damage;
Ancestral Knowledge
+30 to Intelligence;
Soul Thief
10% increased maximum Energy Shield;
15% increased Evasion Rating;
Recover 2% of Energy Shield on Kill;
Steelwood Stance
Staff Attacks deal 30% increased Damage with Hits and Ailments;
+800 Armour if you've Blocked Recently;
+8% Chance to Block Attack Damage while wielding a Staff;
One With Nature
24% increased Elemental Damage with Attack Skills;
24% increased Critical Strike Chance for Attacks;
+8% to all Elemental Resistances;
Blunt Trauma
Knocks Back Enemies if you get a Critical Strike with a Staff;
40% increased Critical Strike Chance with Staves;
+20% to Critical Strike Multiplier with Staves;
Arsonist
Regenerate 1.2% of Life per second;
+10% to Fire Damage over Time Multiplier;
Dirty Techniques
Damaging Ailments deal damage 15% faster;
Divine Fury
Gain 5% of Physical Damage as Extra Fire Damage;
Damage Penetrates 5% Fire Resistance;
Berserking
6% increased Attack Speed;
+10 to Maximum Rage;
Fangs of Frost
30% increased Cold Damage with Attack Skills;
Damage with Weapons Penetrates 8% Cold Resistance;
Light of Divinity
20% increased Spell Damage;
+10 to Strength and Intelligence;
30% increased Critical Strike Chance for Spells;
10% increased Light Radius;
Veteran Soldier
+15% to Physical Damage over Time Multiplier;
+25 to maximum Life;
Robust
Regenerate 1.2% of Life per second;
Regenerate 10 Life per second;
Poisonous Fangs
+10% to Damage over Time Multiplier for Poison;
Claw Attacks deal 25% increased Damage with Ailments;
6% increased Attack Speed with Claws;
Warrior Training
+0.2 metres to Melee Strike Range;
Melee Skills have 12% increased Area of Effect;
Field Medicine
30% increased Life Recovery from Flasks;
Life Flasks gain a Charge when you hit an Enemy, no more than once each second;
Juggernaut
8% increased maximum Life;
24% increased Armour;
Aggressive Bastion
30% increased Physical Attack Damage while holding a Shield;
+5% Chance to Block Attack Damage while holding a Shield;
Attack Skills deal 30% increased Damage with Ailments while holding a Shield;
10% chance to gain an Endurance Charge on Kill while holding a Shield;
Blade Barrier
+5% Chance to Block Attack Damage while Dual Wielding;
Attack Skills deal 25% increased Damage while Dual Wielding;
50% increased Block Recovery;
Fatal Blade
+25% to Critical Strike Multiplier with Swords;
50% increased Critical Strike Chance with Swords;
Art of the Gladiator
10% increased Attack Speed;
+20 to Dexterity;
Ignore all Movement Penalties from Armour;
10% increased Global Accuracy Rating;
Intuition
5% increased maximum Life;
+8% chance to Suppress Spell Damage;
15% increased Evasion Rating;
Endurance
+1 to Maximum Endurance Charges;
Deep Thoughts
20% increased maximum Mana;
20% increased Mana Regeneration Rate;
+20 to Intelligence;
Heavy Draw
30% increased Physical Damage with Bows;
30% increased Damage Over Time with Bow Skills;
50% increased Stun Duration with Bows on Enemies;
Runesmith
12% increased Cast Speed with Brand Skills;
Enemies take 5% increased Damage for each of your Brands Attached to them;
20% increased Elemental Damage;
20% increased Duration of Elemental Ailments on Enemies;
20% increased Effect of Non-Damaging Ailments;
Clever Construction
10% Chance for Traps to Trigger an additional time;
Bloodless
Enemies Cannot Leech Life From you;
10% increased maximum Life;
Explosive Elements
Mine Damage Penetrates 10% Elemental Resistances;
Spiritual Aid
Increases and Reductions to Minion Damage also affect you;
Natural Remedies
Flasks applied to you have 10% increased Effect;
20% increased Flask Effect Duration;
Remove Maim and Hinder when you use a Flask;
Purity of Flesh
10% increased maximum Life;
+8% to Chaos Resistance;
8% increased maximum Energy Shield;
Battle Rouse
10% of Damage taken Recouped as Mana;
15% increased maximum Mana;
Ambidexterity
60% increased Attack Damage with Main Hand while Dual Wielding;
30% increased Attack Speed with Off Hand while Dual Wielding;
Tireless
10% increased maximum Life;
6% reduced Cost of Skills;
Vitality Void
60% increased total Recovery per second from Life Leech;
0.8% of Attack Damage Leeched as Life;
15% increased Maximum total Life Recovery per second from Leech;
Spinecruncher
30% increased Physical Damage with Maces or Sceptres;
Mace or Sceptre Attacks deal 30% increased Damage with Ailments;
60% increased Stun Duration against Enemies that are on Full Life;
Deep Wisdom
+20 to Intelligence;
+20 to maximum Mana;
+20 to maximum Energy Shield;
Merciless Skewering
15% chance to Impale Enemies on Hit with Attacks;
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction;
5% increased Impale Effect;
Wrecking Ball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments;
10% increased Attack Speed with Two Handed Melee Weapons;
40% increased Stun Duration with Two Handed Melee Weapons on Enemies;
Admonisher
50% increased Warcry Speed;
15% increased Damage for each time you've Warcried Recently;
Primeval Force
25% increased Elemental Damage with Attack Skills;
25% increased Elemental Damage during any Flask Effect;
Warrior's Blood
Regenerate 1.8% of Life per second;
+20 to Strength;
20% increased Stun Threshold;
Assured Strike
24% increased Melee Damage;
+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby;
Nimbleness
8% increased Cast Speed;
+15% to Critical Strike Multiplier for Spell Damage;
Arcane Focus
20% increased maximum Energy Shield;
10% faster start of Energy Shield Recharge;
+10 to Intelligence;
Dazzling Strikes
20% chance to Blind Enemies on Hit with Attacks;
20% increased Blind Effect;
50% increased Critical Strike Chance against Blinded Enemies;
Primal Spirit
+20 to Strength and Intelligence;
20% increased maximum Mana;
Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds;
Harpooner
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies;
20% chance to Impale Enemies on Hit with Two Handed Weapons;
50% increased Impale Duration;
Arcane Potency
+30% to Critical Strike Multiplier for Spell Damage;
30% increased Critical Strike Chance for Spells;
Wisdom of the Glade
+30 to Intelligence;
Twin Terrors
100% increased Attack Critical Strike Chance while Dual Wielding;
Doom Cast
60% increased Critical Strike Chance for Spells;
+15% to Critical Strike Multiplier for Spell Damage;
Leadership
30% increased Area of Effect of Aura Skills;
6% increased effect of Non-Curse Auras from your Skills;
Replenishing Remedies
Life Flasks gain 2 Charges every 3 seconds;
Mana Flasks gain 2 Charges every 3 seconds;
15% increased Flask Charges gained;
20% increased Global Accuracy Rating;
+10% to all Elemental Resistances;
+100 to Accuracy Rating;
Defiance
Attack Skills deal 24% increased Damage while holding a Shield;
+3% Chance to Block Attack Damage while holding a Shield;
60% increased Defences from Equipped Shield;
Trickery
20% increased Critical Strike Chance;
20% increased Damage;
+10 to Dexterity and Intelligence;
Presage
Herald Skills have 25% increased Area of Effect;
20% increased Mana Reservation Efficiency of Herald Skills;
Gladiator's Perseverance
1% of Physical Attack Damage Leeched as Life;
40% increased Attack Damage while Leeching;
10% increased Attack Speed when on Full Life;
Thick Skin
10% increased maximum Life;
8% chance to Avoid Elemental Ailments;
Arcane Guarding
60% increased Energy Shield from Equipped Shield;
+8% Chance to Block Spell Damage while holding a Shield;
Bravery
24% increased Evasion Rating and Armour;
8% increased maximum Life;
Proficiency
+30 to Dexterity;
Heartseeker
+30% to Critical Strike Multiplier;
Graceful Assault
30% increased Armour and Evasion Rating during Onslaught;
10% chance to gain Onslaught for 4 seconds on Kill;
30% increased Effect of Onslaught on you;
Cleaving
30% increased Physical Damage with Axes;
Axe Attacks deal 30% increased Damage with Ailments;
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks;
Sleight of Hand
20% increased Damage with One Handed Weapons;
8% increased Attack Speed with One Handed Weapons;
Attacks with One Handed Weapons deal 30% increased Damage with Ailments;
60% increased Critical Strike Chance with Claws;
+20% to Critical Strike Multiplier with Claws;
Disciple of the Unyielding
+1 to Minimum Endurance Charges;
8% chance to gain an Endurance Charge on Kill;
8% increased Damage per Endurance Charge;
Claws of the Magpie
Claw Attacks deal 25% increased Damage with Hits and Ailments;
10% increased Attack Speed with Claws;
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws;
Avatar of the Hunt
30% increased Damage with Bows;
6% increased Movement Speed;
30% increased Damage Over Time with Bow Skills;
+200 to Evasion Rating;
Testudo
+6% Chance to Block Attack Damage while holding a Shield;
60% increased Block Recovery;
Recover 30 Life when you Block;
Annihilation
+15% to Critical Strike Multiplier for Spell Damage;
50% increased Critical Strike Chance for Spells;
Shaper
40% increased Mana Regeneration Rate;
Regenerate 1% of Life per second;
Prowess
+30 to Strength;
Feller of Foes
Axe Attacks deal 30% increased Damage with Hits and Ailments;
+40% to Critical Strike Multiplier with Axes;
+200 to Accuracy Rating with Axes;
Hatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments;
10% increased Attack Speed with Axes;
20% chance to gain Onslaught for 4 seconds on Kill;
Tribal Fury
Melee Strike Skills deal Splash Damage to surrounding targets;
Whispers of Doom
You can apply an additional Curse;
Disciple of the Forbidden
+1 to Minimum Power Charges;
8% chance to gain a Power Charge on Kill;
8% increased Damage per Power Charge;
Hematophagy
100% increased total Recovery per second from Life Leech;
40% increased Damage while Leeching;
10% increased Maximum total Life Recovery per second from Leech;
Master Fletcher
Bow Attacks fire an additional Arrow;
Static Blows
30% increased Damage if you have Shocked an Enemy Recently;
30% increased Effect of Lightning Ailments;
50% increased Duration of Lightning Ailments;
Thief's Craft
+30 to Intelligence;
Golem Commander
+1 to maximum number of Summoned Golems;
40% increased Effect of Buffs granted by your Golems;
Practical Application
25% chance to Ignore Stuns while Casting;
+20 to Strength and Dexterity;
+10% to all Elemental Resistances;
Death Attunement
+1 to Maximum number of Spectres;
+1 to Maximum number of Raised Zombies;
+1 to Maximum number of Skeletons;
25% increased Fire Damage;
+15% to Fire Resistance;
5% increased Cast Speed with Fire Skills;
Holy Dominion
24% increased Elemental Damage;
+12% to all Elemental Resistances;
10% chance to Freeze, Shock and Ignite;
Butchery
25% increased Physical Damage with Two Handed Melee Weapons;
+20 to Strength;
5% increased Attack Speed with Two Handed Melee Weapons;
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments;
Essence Surge
+30 to maximum Energy Shield;
20% faster start of Energy Shield Recharge;
Weapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield;
8% increased Attack Speed;
+0.2 metres to Melee Strike Range;
Prismatic Skin
+2% to all maximum Elemental Resistances;
Utmost Intellect
+40 to Intelligence;
8% increased Intelligence;
Aspect of the Lynx
20% increased Attack Damage;
5% increased Movement Speed;
20% increased Critical Strike Chance for Attacks;
Blade of Cunning
45% increased Critical Strike Chance with Swords;
+15% to Critical Strike Multiplier with Swords;
15% increased Accuracy Rating with Swords;
Coordination
10% increased Attack Speed;
8% increased Cast Speed;
+10 to Dexterity and Intelligence;
Surveillance
30% increased Totem Damage;
Attacks used by Totems have 8% increased Attack Speed;
Each Totem applies 1% increased Damage taken to Enemies near it;
Revelry
10% increased Effect of Non-Curse Auras from your Skills on Enemies;
15% increased maximum Mana;
+25 to maximum Mana;
Taste for Blood
0.6% of Attack Damage Leeched as Life;
20% increased Maximum total Life Recovery per second from Leech;
Rampart
30% increased Armour and Evasion Rating while Fortified;
Fortifying Hits against Unique Enemies grant 100% increased Fortification;
Savage Wounds
Bleeding you inflict deals Damage 15% faster;
Flash Freeze
25% increased Cold Damage;
30% increased Effect of Cold Ailments;
15% chance to Freeze;
Enigmatic Reach
10% increased Attack Speed with Staves;
10% increased Cast Speed while wielding a Staff;
3% increased Area of Effect per Power Charge;
Relentless Pursuit
10% increased Attack Speed if you've cast a Mark Spell Recently;
10% increased Movement Speed if you've cast a Mark Spell Recently;
Entropy
23% increased Damage over Time;
10% increased Skill Effect Duration;
Bannerman
15% increased Effect of Non-Curse Auras from your Skills on Enemies;
Placed Banners also grant 30% increased Attack Damage to you and Allies;
Blacksmith's Clout
35% increased Physical Damage with Maces or Sceptres;
Mace or Sceptre Attacks deal 35% increased Damage with Ailments;
+35% to Critical Strike Multiplier with Maces or Sceptres;
From the Shadows
12% increased Attack Speed with Daggers;
40% increased Elusive Effect;
Void Barrier
12% increased maximum Energy Shield;
18% increased Evasion Rating;
+10% chance to Suppress Spell Damage while on Full Energy Shield;
Skittering Runes
50% increased Area of Effect of Hex Skills;
20% increased Mana Reservation Efficiency of Curse Aura Skills;
20% reduced Mana Cost of Curse Skills;
Harvester of Foes
30% increased Physical Damage with Axes;
Axe Attacks deal 30% increased Damage with Ailments;
12% increased Impale Effect;
Unfaltering
50% increased Stun Threshold;
10% of Damage taken from Stunning Hits is Recovered as Life;
Powerful Bond
Curses are inflicted on you instead of Linked targets;
20% increased Buff Effect of your Links for which 50% of Link Duration has Expired;
Whirling Barrier
+6% Chance to Block Attack Damage while wielding a Staff;
+6% Chance to Block Spell Damage while wielding a Staff;
20% chance to gain a Power Charge when you Block;
Utmost Swiftness
+40 to Dexterity;
8% increased Dexterity;
Redemption
Minions have 10% increased Attack Speed;
Minions have 10% increased Cast Speed;
Minions deal 20% increased Damage;
Champion of the Cause
6% increased effect of Non-Curse Auras from your Skills;
8% increased Reservation Efficiency of Skills;
12% increased Area of Effect of Aura Skills;
50% increased Critical Strike Chance with Mines;
+25% to Critical Strike Multiplier with Mines;
10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy;
Forceful Skewering
10% chance to Impale Enemies on Hit with Attacks;
10% increased Impale Effect;
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction;
Agility
+30 to Dexterity;
Golem's Blood
Regenerate 1.6% of Life per second;
10% increased maximum Life;
Anointed Flesh
+1% to all maximum Elemental Resistances;
20% reduced Elemental Ailment Duration on you;
20% reduced Effect of Chill and Shock on you;
Burning Brutality
+12% to Fire Damage over Time Multiplier with Attack Skills;
6% increased Attack Speed;
Bladedancer
Sword Attacks deal 30% increased Damage with Hits and Ailments;
+0.3 metres to Melee Strike Range with Swords;
Steadfast
+3 to maximum Fortification;
Regenerate 0.1% of Life per second per Fortification;
Blast Waves
Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently;
Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently;
Expeditious Munitions
12% increased Trap Throwing Speed;
50% increased Trap Trigger Area of Effect;
Wandslinger
30% increased Damage while wielding a Wand;
10% increased Attack Speed with Wands;
Enemies Shocked or Frozen by you take 5% increased Elemental Damage;
25% increased Cold Damage;
25% increased Lightning Damage;
Heart of Flame
30% increased Fire Damage;
Damage Penetrates 6% Fire Resistance;
Pain Forger
10% chance to gain a Power Charge when you Stun with Melee Damage;
60% increased Critical Strike Chance with Maces or Sceptres;
10% reduced Enemy Stun Threshold with Maces or Sceptres;
Lust for Carnage
1.2% of Physical Attack Damage Leeched as Life;
60% increased total Recovery per second from Life Leech;
12% increased Attack Speed;
Hired Killer
7% increased maximum Life;
Recover 2% of Life on Kill;
Thrill Killer
16% increased maximum Mana;
Recover 2% of Mana on Kill;
Assassination
+25% to Critical Strike Multiplier;
25% increased Critical Strike Chance;
Brand Equity
Brand Skills have 20% increased Duration;
Brand Recall has 20% increased Cooldown Recovery Rate;
You can Cast 2 additional Brands;
Enigmatic Defence
20% increased Spell Damage while wielding a Staff;
+6% Chance to Block Attack Damage while wielding a Staff;
+6% Chance to Block Spell Damage while wielding a Staff;
Galvanic Hammer
30% increased Elemental Damage with Maces or Sceptres;
10% increased Accuracy Rating with Maces or Sceptres;
Damage with Weapons Penetrates 5% Elemental Resistances;
Ravenous Horde
Minions have 30% increased Movement Speed;
Minions have 30% chance to gain Onslaught for 4 seconds on Kill;
Ethereal Feast
1% of Spell Damage Leeched as Energy Shield;
40% increased Maximum total Energy Shield Recovery per second from Leech;
Blood Drinker
10% increased maximum Life;
Recover 2% of Life on Kill;
Herbalism
10% increased maximum Life;
30% increased Flask Recovery rate;
Elder Power
10% increased Wand Damage per Power Charge;
10% chance to gain a Power Charge on Kill;
30% increased Cold Damage;
50% increased Duration of Cold Ailments;
Longshot
Projectiles gain Damage as they travel farther, dealing up;
to 60% increased Damage with Hits to targets;
30% increased Projectile Speed;
Dire Torment
40% increased Critical Strike Chance;
+25% to Damage over Time Multiplier for Ailments from Critical Strikes;
Foresight
+20 to maximum Energy Shield;
14% increased maximum Energy Shield;
10% increased Energy Shield Recharge Rate;
Watchtowers
24% increased Totem Damage;
Attack Skills have +1 to maximum number of Summoned Ballista Totems;
1% increased Movement Speed per Summoned Totem;
Stamina
+1 to Maximum Endurance Charges;
Last Rites
Enemies Cursed by you have 50% reduced Life Regeneration Rate;
Enemies you Curse cannot Recharge Energy Shield;
Cursed Enemies you Kill are destroyed;
Instability
+1 to Maximum Power Charges;
Bloodletting
40% increased Attack Damage against Bleeding Enemies;
+15% to Damage over Time Multiplier for Bleeding;
Saboteur
30% increased Trap Damage;
30% increased Mine Damage;
Can have up to 2 additional Traps placed at a time;
Can have up to 2 additional Remote Mines placed at a time;
Tolerance
30% chance to Avoid being Poisoned;
30% chance to Avoid Bleeding;
+19% to Chaos Resistance;
Constitution
10% increased maximum Life;
+20 to maximum Life;
Vampirism
Recover 3% of Life on Kill;
12% of Damage taken Recouped as Life;
Bone Breaker
30% increased Physical Damage with Maces or Sceptres;
12% increased Area of Effect;
Mace or Sceptre Attacks deal 30% increased Damage with Ailments;
Swagger
25% chance to gain a Frenzy Charge when you Block;
+5% Chance to Block Attack Damage while Dual Wielding;
Crystal Skin
20% chance to Avoid Elemental Ailments;
+1% to all maximum Elemental Resistances;
Dervish
+3% Chance to Block Attack Damage while Dual Wielding;
Attack Skills deal 24% increased Damage while Dual Wielding;
6% increased Attack Speed while Dual Wielding;
Totemic Zeal
30% increased Totem Placement speed;
Spells Cast by Totems have 8% increased Cast Speed;
Attacks used by Totems have 10% increased Attack Speed;
Divine Fervour
+10 to Strength and Intelligence;
30% increased Melee Critical Strike Chance;
20% increased Attack Damage;
Influence
14% increased effect of Non-Curse Auras from your Skills;
Essence Extraction
15% increased Mana Recovery Rate during Effect of any Mana Flask;
25% increased Flask Charges gained;
24% increased Evasion Rating;
+8% to all Elemental Resistances;
+1% to maximum Cold Resistance;
Insightfulness
10% increased maximum Energy Shield;
16% increased maximum Mana;
10% reduced Mana Cost of Skills while on Full Energy Shield;
Panopticon
Attack Skills have +1 to maximum number of Summoned Ballista Totems;
50% increased Effect of Buffs your Ancestor Totems grant while Active;
30% increased Totem Damage;
Expertise
+30 to Dexterity;
Physique
+30 to Strength;
Snowforged
Enemies Ignited or Chilled by you have -5% to Elemental Resistances;
25% increased Fire Damage;
25% increased Cold Damage;
Life Raker
12% increased Attack Speed with Claws;
12% increased Accuracy Rating with Claws;
Gain 6 Life per Enemy Hit with Attacks;
Blast Radius
10% increased Area of Effect;
20% increased Area Damage;
Relentless
25% increased Physical Damage;
Regenerate 1% of Life per second if you have Stunned an Enemy Recently;
Lightning Walker
25% increased Lightning Damage;
+15% to Lightning Resistance;
5% increased Cast Speed with Lightning Skills;
Retribution
+10 to Strength and Intelligence;
15% increased Damage;
5% increased Attack and Cast Speed;
Minions deal 15% increased Damage;
Aspect of the Eagle
20% increased Damage with Bows;
20% increased Damage Over Time with Bow Skills;
6% increased Attack Speed with Bows;
10% increased Accuracy Rating with Bows;
Sanctuary
+4% Chance to Block Attack Damage while holding a Shield;
+4% Chance to Block Spell Damage while holding a Shield;
+12% Elemental Resistances while holding a Shield;
Marked for Death
Culling Strike against Marked Enemy;
Strong Arm
+20 to Strength;
25% increased Physical Damage with One Handed Melee Weapons;
5% increased Attack Speed with One Handed Melee Weapons;
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments;
Season of Ice
+12% to Cold Damage over Time Multiplier;
20% increased Effect of Chill;
Fingers of Frost
30% chance to Freeze Enemies which are Chilled;
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed;
Hunter's Gambit
25% increased Damage Over Time with Bow Skills;
10% increased Skill Effect Duration;
+10% to Chaos Damage over Time Multiplier;
Adjacent Animosity
10% reduced Projectile Speed;
Projectiles deal 40% increased Damage with Hits to targets at the start;
of their movement, reducing to 0% as they travel farther;
Inexorable
25% chance to gain an Endurance Charge when you are Hit;
50% increased Armour while stationary;
Breath of Lightning
30% increased Lightning Damage;
50% increased Effect of Lightning Ailments;
Overcharged
8% chance to gain a Power, Frenzy or Endurance Charge on Kill;
Fleetfoot
30% increased Evasion Rating;
30% increased Cooldown Recovery Rate of Movement Skills;
5% increased Movement Speed;
Master of the Arena
+20 to Strength;
+0.3 metres to Melee Strike Range;
10% increased Melee Physical Damage;
Regenerate 1% of Life per second;
Holy Fire
+12% to Fire Damage over Time Multiplier;
+24% to Fire Resistance;
Righteous Decree
22% increased maximum Mana;
6% reduced Mana Cost of Skills;
Mental Rapidity
10% increased Cast Speed;
30% increased Mana Regeneration Rate;
Overcharge
+1 to Maximum Power Charges;
Titanic Impacts
+45% to Critical Strike Multiplier with Two Handed Melee Weapons;
Path of the Savant
+20 to Intelligence;
+20 to maximum Mana;
16% increased Spell Damage;
Alacrity
+30 to Dexterity;
Fatal Toxins
30% increased Damage with Poison;
+10% to Chaos Resistance;
+10% to Damage over Time Multiplier for Poison;
Charisma
16% increased Mana Reservation Efficiency of Skills;
6% increased effect of Non-Curse Auras from your Skills;
Fearsome Force
Minions have 60% increased Critical Strike Chance;
Minions have +20% to Critical Strike Multiplier;
Mysticism
6% increased Cast Speed while Dual Wielding;
40% increased Mana Regeneration if you've used a Movement Skill Recently;
20% increased Spell Damage while Dual Wielding;
Fervour
+1 to Maximum Frenzy Charges;
Heart of the Warrior
+10 to Strength;
+20 to maximum Life;
10% increased maximum Life;
Beef
+30 to Strength;
Prism Weave
24% increased Elemental Damage with Wands;
6% increased Attack Speed with Wands;
Damage with Weapons Penetrates 5% Elemental Resistances;
Fangs of the Viper
+20 to Dexterity;
5% increased Movement Speed;
20% increased Physical Damage;
20% increased Chaos Damage;
Vigour
+1 to Maximum Endurance Charges;
Amplify
10% increased Area of Effect;
20% increased Area Damage;
Blade Master
20% increased Physical Damage with Swords;
8% increased Attack Speed with Swords;
+200 to Accuracy Rating with Swords;
Sword Attacks deal 20% increased Damage with Ailments;
Resourcefulness
5% increased maximum Life;
10% increased maximum Energy Shield;
+8% chance to Suppress Spell Damage;
Heart and Soul
8% increased maximum Life;
12% increased maximum Mana;
Discord Artisan
15% increased Damage for each Herald affecting you;
20% increased Effect of Herald Buffs on you;
Arcane Chemistry
15% increased maximum Mana;
30% increased Mana Recovery from Flasks;
Mana Flasks gain 1 Charge every 3 seconds;
Blood Siphon
10% increased maximum Life;
+20 to Strength;
Gain 10 Life per Enemy Killed;
Skull Cracking
36% increased Physical Damage with Maces or Sceptres;
12% reduced Enemy Stun Threshold with Maces or Sceptres;
Mace or Sceptre Attacks deal 36% increased Damage with Ailments;
One with the River
30% increased Elemental Damage with Staves;
Damage with Weapons Penetrates 5% Elemental Resistances;
Frost Walker
25% increased Cold Damage;
+15% to Cold Resistance;
5% increased Cast Speed with Cold Skills;
Cruel Preparation
10% increased maximum Life;
+5% to all Elemental Resistances;
Throatseeker
+30% to Critical Strike Multiplier;
Profane Chemistry
7% increased maximum Life;
30% increased Life Recovery from Flasks;
Life Flasks gain 1 Charge every 3 seconds;
Written in Blood
10% increased maximum Life;
10% increased maximum Energy Shield;
+10 to Strength;
Melding
7% increased maximum Life;
Gain 3% of Maximum Life as Extra Maximum Energy Shield;
Devotion
10% increased maximum Life;
25% increased Effect of Consecrated Ground you create;
Overprepared
Skills which Throw Traps have +1 Cooldown Use;
Nightstalker
+30% to Critical Strike Multiplier with Daggers;
0.6% of Attack Damage Leeched as Life;
0.6% of Attack Damage Leeched as Mana;
Dynamo
18% increased maximum Mana;
Guard Skills have 40% increased Duration;
Window of Opportunity
15% reduced Skill Effect Duration;
Debuffs on you expire 15% faster;
Fusillade
15% increased Attack Speed with Wands;
30% increased Accuracy Rating with Wands;
Deep Breaths
30% increased Warcry Cooldown Recovery Rate;
Warcry Skills have 30% increased Area of Effect;
20% increased total Power counted by Warcries;
Executioner
60% increased Damage with Hits against Enemies that are on Low Life;
15% increased Area of Effect if you've Killed Recently;
Forethought
20% increased maximum Mana;
10% increased Mana Cost of Skills;
15% increased Mana Regeneration Rate;
Growth and Decay
Regenerate 1% of Life per second;
+12% to Damage over Time Multiplier;
Deadly Draw
Damaging Ailments deal damage 10% faster;
30% increased Damage Over Time with Bow Skills;
Undertaker
30% increased Damage if you have Consumed a corpse Recently;
Regenerate 2% of Life per second if you've Consumed a corpse Recently;
Desecrate and Unearth have +2 to Maximum number of corpses allowed;
Arcane Sanctuary
30% increased Spell Damage while holding a Shield;
30% reduced Elemental Ailment Duration on you while holding a Shield;
Acrimony
+15% to Damage over Time Multiplier;
Brinkmanship
Melee Skills have 20% increased Area of Effect;
Decay Ward
Minions have +18% Chance to Block Attack Damage;
Minions have +18% Chance to Block Spell Damage;
Minions Recover 2% of their Life when they Block;
Backstabbing
30% increased Critical Strike Chance with Daggers;
+30% to Critical Strike Multiplier with Daggers;
100% increased Critical Strike Chance against Enemies on Full Life;
Potent Connections
10% increased Movement Speed while you have at least two Linked targets;
25% increased Defences while you have at least four Linked targets;
Magmatic Strikes
Every 10 seconds, gain 30% of Physical Damage;
as Extra Fire Damage for 4 seconds;
50% increased Mana Reservation Efficiency of Stance Skills;
Empowered Bond
+2 to Level of all Link Skill Gems;
Conjured Barrier
30% chance to Ignore Stuns while Casting;
50% increased Stun and Block Recovery;
30% increased Mana Regeneration Rate while stationary;
Winter's Embrace
60% increased Freeze Duration on Enemies;
30% increased Damage if you've Shattered an Enemy Recently;
Invigorating Blaze
File:IgniteAttackNotable passive skill icon.png;
+10% to Fire Damage over Time Multiplier with Attack Skills;
Recover 2% of Life when you Ignite a non-Ignited Enemy;
Settling Ash
File:IgniteAshNotable passive skill icon.png;
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds;
Escalation
10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%;
Surge of Vigour
Every 4 seconds, Regenerate 15% of Life over one second;
Concussive Force
File:IgniteStunNotable passive skill icon.png;
Ignites from Stunning Melee Hits deal 20% more Damage;
Hits Stun as though dealing 50% more Melee Fire Damage;
Steeped in the Profane
10% increased Effect of your Curses;
15% reduced Effect of Curses on you;
Circle of Life
12% of Damage taken Recouped as Life;
Gain 10 Life per Enemy Hit with Attacks;
Trial of the Faith
50% increased Stun and Block Recovery;
Regenerate 5% of Life over 1 second when Stunned;
Regenerate 5% of Energy Shield over 1 second when Stunned;
High Voltage
100% increased Critical Strike Chance against Shocked Enemies;
Dance of Blades
You have Onslaught if you've changed Stance Recently;
40% increased Melee Damage with Hits at Close Range;
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds;
Brink of Death
Regenerate 4% of Life per second while on Low Life;
Inspiring Bond
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently;
10% chance for Energy Shield Recharge to start when you Link to a target;
Glacial Cage
Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%;